#ifndef LH_BORDERS_H
#define LH_BORDERS_H

#include "css_length.h"
#include "types.h"

namespace litehtml {
struct css_border {
  css_length width;
  border_style style;
  web_color color;

  css_border() { style = border_style_none; }

  css_border(const css_border& val) {
    width = val.width;
    style = val.style;
    color = val.color;
  }

  css_border& operator=(const css_border& val) {
    width = val.width;
    style = val.style;
    color = val.color;
    return *this;
  }
};

struct border {
  int width;
  border_style style;
  web_color color;

  border() { width = 0; }
  border(const border& val) {
    width = val.width;
    style = val.style;
    color = val.color;
  }
  border(const css_border& val) {
    width = (int)val.width.val();
    style = val.style;
    color = val.color;
  }
  border& operator=(const border& val) {
    width = val.width;
    style = val.style;
    color = val.color;
    return *this;
  }
  border& operator=(const css_border& val) {
    width = (int)val.width.val();
    style = val.style;
    color = val.color;
    return *this;
  }
};

struct border_radiuses {
  int top_left_x;
  int top_left_y;

  int top_right_x;
  int top_right_y;

  int bottom_right_x;
  int bottom_right_y;

  int bottom_left_x;
  int bottom_left_y;

  border_radiuses() {
    top_left_x = 0;
    top_left_y = 0;
    top_right_x = 0;
    top_right_y = 0;
    bottom_right_x = 0;
    bottom_right_y = 0;
    bottom_left_x = 0;
    bottom_left_y = 0;
  }
  border_radiuses(const border_radiuses& val) {
    top_left_x = val.top_left_x;
    top_left_y = val.top_left_y;
    top_right_x = val.top_right_x;
    top_right_y = val.top_right_y;
    bottom_right_x = val.bottom_right_x;
    bottom_right_y = val.bottom_right_y;
    bottom_left_x = val.bottom_left_x;
    bottom_left_y = val.bottom_left_y;
  }
  border_radiuses& operator=(const border_radiuses& val) {
    top_left_x = val.top_left_x;
    top_left_y = val.top_left_y;
    top_right_x = val.top_right_x;
    top_right_y = val.top_right_y;
    bottom_right_x = val.bottom_right_x;
    bottom_right_y = val.bottom_right_y;
    bottom_left_x = val.bottom_left_x;
    bottom_left_y = val.bottom_left_y;
    return *this;
  }
  void operator+=(const margins& mg) {
    top_left_x += mg.left;
    top_left_y += mg.top;
    top_right_x += mg.right;
    top_right_y += mg.top;
    bottom_right_x += mg.right;
    bottom_right_y += mg.bottom;
    bottom_left_x += mg.left;
    bottom_left_y += mg.bottom;
    fix_values();
  }
  void operator-=(const margins& mg) {
    top_left_x -= mg.left;
    top_left_y -= mg.top;
    top_right_x -= mg.right;
    top_right_y -= mg.top;
    bottom_right_x -= mg.right;
    bottom_right_y -= mg.bottom;
    bottom_left_x -= mg.left;
    bottom_left_y -= mg.bottom;
    fix_values();
  }
  void fix_values() {
    if (top_left_x < 0) top_left_x = 0;
    if (top_left_y < 0) top_left_y = 0;
    if (top_right_x < 0) top_right_x = 0;
    if (top_right_y < 0) top_right_y = 0;
    if (bottom_right_x < 0) bottom_right_x = 0;
    if (bottom_right_y < 0) bottom_right_y = 0;
    if (bottom_left_x < 0) bottom_left_x = 0;
    if (bottom_left_y < 0) bottom_left_y = 0;
  }
};

struct css_border_radius {
  css_length top_left_x;
  css_length top_left_y;

  css_length top_right_x;
  css_length top_right_y;

  css_length bottom_right_x;
  css_length bottom_right_y;

  css_length bottom_left_x;
  css_length bottom_left_y;

  css_border_radius() {}

  css_border_radius(const css_border_radius& val) {
    top_left_x = val.top_left_x;
    top_left_y = val.top_left_y;
    top_right_x = val.top_right_x;
    top_right_y = val.top_right_y;
    bottom_left_x = val.bottom_left_x;
    bottom_left_y = val.bottom_left_y;
    bottom_right_x = val.bottom_right_x;
    bottom_right_y = val.bottom_right_y;
  }

  css_border_radius& operator=(const css_border_radius& val) {
    top_left_x = val.top_left_x;
    top_left_y = val.top_left_y;
    top_right_x = val.top_right_x;
    top_right_y = val.top_right_y;
    bottom_left_x = val.bottom_left_x;
    bottom_left_y = val.bottom_left_y;
    bottom_right_x = val.bottom_right_x;
    bottom_right_y = val.bottom_right_y;
    return *this;
  }
  border_radiuses calc_percents(int width, int height) {
    border_radiuses ret;
    ret.bottom_left_x = bottom_left_x.calc_percent(width);
    ret.bottom_left_y = bottom_left_y.calc_percent(height);
    ret.top_left_x = top_left_x.calc_percent(width);
    ret.top_left_y = top_left_y.calc_percent(height);
    ret.top_right_x = top_right_x.calc_percent(width);
    ret.top_right_y = top_right_y.calc_percent(height);
    ret.bottom_right_x = bottom_right_x.calc_percent(width);
    ret.bottom_right_y = bottom_right_y.calc_percent(height);
    return ret;
  }
};

struct css_borders {
  css_border left;
  css_border top;
  css_border right;
  css_border bottom;
  css_border_radius radius;

  css_borders() = default;

  bool is_visible() const { return left.width.val() != 0 || right.width.val() != 0 || top.width.val() != 0 || bottom.width.val() != 0; }

  css_borders(const css_borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
    radius = val.radius;
  }

  css_borders& operator=(const css_borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
    radius = val.radius;
    return *this;
  }
};

struct borders {
  border left;
  border top;
  border right;
  border bottom;
  border_radiuses radius;

  borders() = default;

  borders(const borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
    radius = val.radius;
  }

  borders(const css_borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
  }

  bool is_visible() const { return left.width != 0 || right.width != 0 || top.width != 0 || bottom.width != 0; }

  borders& operator=(const borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
    radius = val.radius;
    return *this;
  }

  borders& operator=(const css_borders& val) {
    left = val.left;
    right = val.right;
    top = val.top;
    bottom = val.bottom;
    return *this;
  }
};
}  // namespace litehtml

#endif  // LH_BORDERS_H
